Trenches is a kinesthetic flow-focused war game built around feel, momentum, and movement rather than complexity.

You move along a guided battlefield path with simple, responsive controls, letting your attention stay on timing, motion, and spatial awareness. The experience is designed to feel smooth, physical, and intentional, where every input has weight and flow.

This project explores game feel design — how movement, camera, rhythm, and feedback can create immersion without overwhelming mechanics. There are no complicated systems to learn; the focus is on how it feels to move, look, and exist in the space.

Think of it as a playable study in flow, motion, and kinetic combat presence.

Published 10 hours ago
StatusReleased
PlatformsHTML5
AuthorEVILK
GenreSimulation
Made withUnity

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